DIGITAL GOODS AND DIGITAL COMMODITIES


Keywords: information goods, digital goods, digital commodities, durable goods, public goods, value.

Abstract

Topicality. The digitalization process of all spheres of the economic life of society is gaining a greater scope. The concept of the commodity as the main category of commodity production was also affected by digitalization: some old products gained a digital form, but new products appeared as well that did not exist at all before the start of the digitalization process. Therefore, the study of these new phenomena becomes especially relevant.
Aim and tasks. To substantiate the definition of digital commodities from the perspective of the economic science methodology. Develop a classification of digital commodities based on their durability.
Materials and Methods. The paper offers a conceptual view of the digital commodities, studying their essence and features from the fundamental economic science perspective. The paper uses scientific developments of classical and marginalist economic theory of such concepts as “commodities” and “goods”.
Research results. The paper proposes to separate information, information good, digital good, and digital commodity concepts. Information is something that can be encoded in the form of a bitstring. Information good is useful information, information that has a use-value and a form that allows this information to be consumed. A digital good is an information good that exists in the form of a bitstring. A digital commodity is a digital good that has a price. The paper considers the characteristics of digital goods, whether they have the same properties public goods have and can be treated as such as researchers argued it. Digital goods can be treated as public goods only if all the copies of digital goods are treated as the same digital good, which is incorrect. The paper elaborates on durability criteria for classifying digital commodities as the ability to preserve an exchange-value.
Conclusion. The paper defines information, information goods, digital goods and digital commodities. Arguments are offered that digital goods are not public goods. The differences between digital goods and digital commodities are determined, and the classification of digital commodities according to the durability criterion is proposed.

Author Biography

D. MASLOV

Ph. D. (Economics), senior research fellow of Entrepreneurship Development Department
State Organization «Institute of Market and Economic & Ecological Researches of the National Academy of Sciences of Ukraine»
Frantsuzskyi Boulevard, 29, Odesa, Ukraine, 65044

References

Animesh, A., Pinsonneault, A., Yang, S., Oh, W. (2011). An odyssey into virtual worlds: Exploring the impacts of technological and spatial environments on intention to purchase virtual products. MIS Quarterly, 35 (3), 789–810.
Arai, K. (2021). Digital goods and digital platforms. Asian Journal of Law and Economics, 12 (3), 253–268. https://doi.org/10.1515/ajle-2021-0057
Aste, T., Tasca, P., Matteo, T. (2017). Blockchain technologies: foreseeable impact on industry and society. IEEE COMPUTER, 50 (9), 18–28.
Bakos, Y., & Brynjolfsson, E. (1999). Bundling information goods: Pricing, profits, and efficiency. Management Science, 45 (12), 1613–1630.
Benhamou, F. (2015). Fair use and fair competition for digitized cultural goods: the case of ebooks. Journal of Cultural Economics, 39 (2), 123–131. https://doi.org/10.1007/s10824-015-9241-x
Bhattacharjee, S., Gopal, R.D., Marsden, J.R., Sankaranarayanan, R. (2011). Digital goods and markets: Emerging issues and challenges. ACM Transactions on Management Information Systems, 2 (2), 1–14. https://doi.org/10.1145/1985347.1985349
Brynjolfsson, E., & Zhang, X. (2006). Innovation incentives for information goods. Innovation Policy and the Economy, 7 , 99–123.
Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., Cai, W. (2021). Metaverse for social good: A university campus prototype. (Preprint at https://arXiv:2108.08985v1)
Khouja, M., & Park, S. (2008). Optimal pricing of digital experience goods under piracy. Journal of Management Information Systems, 24 (3), 109–141.
Lambrecht, A., Goldfarb, A., Bonatti, A., Ghose, A., Goldstein, D., Lewis, R., . . . Yao, S. (2014). How do firms make money selling digital goods online? Marketing Letters, 25, 331–341. https://doi.org/10.1007/s11002-014-9310-5
Lantz, L. (1996). Soft errors induced by alpha particles. IEEE Transactions on Reliability, 45 (2), 174–179. https://doi.org/10.1109/24.510798
May, T.C., & Woods, M.H. (1978). A new physical mechanism for soft errors in dynamic memories. 16th International Reliability Physics Symposium, 33–40. https://doi.org/10.1109/IRPS.1978.362815
Nakavachara, V., & Saengchote, K. (2022). Is metaverse land a good investment? it depends on your unit of account! (Preprint at https://arxiv.org/abs/2202.03081)
Nunley, C. (2021, May 14). People in the Philippines are earning cryptocurrency during the pandemic by playing a video game. CNBC. https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html
Park, B., & Lee, D. (2017). The interplay between real money trade and narrative structure in massively multiplayer online role-playing games. International Journal of Computer Games Technology, 2017, 1–8. https://doi.org/10.1155/2017/3853962
Quah, D. (2003). Digital goods and the new economy. CEP Discussion paper, CEPDP0563 (563), 1–44.
Rayna, T. (2008). Understanding the challenges of the digital economy: The nature of digital goods. Communications Strategies, 71, 13–16.
Shapiro, C., & Varian, H. (1999). Information rules: A strategic guide to the network economy. Boston: Harvard Business School Press.
Stehn, J. (2003). International trade in cyberspace: How to tax digital goods. Journal of Economic Integration, 18 (2), 243–265.
Vafopoulos, M. (2012). The web economy: Goods, users, models, and policies. Foundations and Trends® in Web Science, 3 (1–2), 1–136. https://doi.org/10.1561/1800000015
Valeonti, F., Bikakis, A., Terras, M., Speed, C., Hudson-Smith, A., Chalkias, K. (2021). Crypto collectibles, museum funding and openglam: Challenges, opportunities and the potential of non-fungible tokens (NFTs). Applied Sciences, 11 (9931), 1–19. https://doi.org/10.3390/app11219931
Vernik, D., Purohit, D., Desai, P. (2011). Music downloads and the flip side of digital rights management. Marketing Science, 30 (6), 1011–1027.
Wu, S., & Chen, P. (2008). Versioning and piracy control for digital information goods. Operations Research, 56 (1), 157–172.
Ziegler, J.F., & Lanford, W.A. (1979). Effect of cosmic rays on computer memories. Science, 206 (4420), 779–788.

© 2022 The Author(s). Published by SO IMEER. This is an Open Access article under the CC BY 4.0 license.
Published
2022-12-20
How to Cite
MASLOV, D. (2022). DIGITAL GOODS AND DIGITAL COMMODITIES. Economic Innovations, 24(4(85), 115-122. Retrieved from https://ei-journal.com/index.php/journal/article/view/1282